WWE 2K18 vs WWF No Mercy – Which is Best? (It’s No Mercy)

WWE 2K18 vs WWF No Mercy – Which is Best? (It’s No Mercy)

Year on year it’s the same – another WWE
game is released, this time around it’s WWE 2K18, and it looks nice, and it has good
adverts, and it’s pushed down your throat so much by WWE, and you hope that maybe – maybe
– this time it will be as great as they promise. And it’s just bad. It’s just bad. So once again you think you have to go a year
without a great wrestling game to keep you happy; you think you’re going to have to
take up a game based on a lesser sport like basketball or football or gridiron. But you don’t have to do that. WWF No Mercy has existed since Space Year
2000 and, since then, has been the best wrestling game available. There are always those who argue against this,
so for the first time ever I have conducted some hard, in-depth science to show you all
just why and how – in proper, real detail – WWE 2K18 pales in comparison to the N64’s
WWF No Mercy. LET THE SCIENCE COMMENCE… with categories,
like. Graphics
It’s the first topic because it’s the first thing you pay attention to – how nice
do these two wrestlemen games look? Well, it’s a pretty clear difference thanks
in the most part to the fact one game came out 17 years after the other. Naturally WWE 2K18 looks a lot better than
No Mercy. What would you expect? But let’s try to bring this to a more even
keel, looking at each title’s contemporaries for an idea of how good they look comparatively
speaking. WWE 2K18 has no direct wrestling competition,
but compared to other sports titles – FIFA, NBA 2K, Madden etcetera – it’s at least
on a par with them. In fact, thanks to the fact there aren’t
as many people in a ring to render as there are people on a field or rink, the wrestlefolks
actually look better than those in other sporty titles. Even if their faces do look weird sometimes. Alright, more often than you’d hope for. Still, in contemporary circles and when you
look at marquee talent, WWE 2K18 is one of the best looking games out there. WWF No Mercy had actual wrestling games to
compare it to – the likes of WWF’s Smackdown and Royal Rumble, ECW’s Harcore Revolution
and Anarchy Rulz, All-Star Pro Wrestling and WCW’s Backstage Assault, even the other
game from AKI, Virtual Pro Wrestling 2, to name but a few. They all have their quirks, graphically speaking,
but it’s fair to say No Mercy lands either in the lower echelon or – at most – comfortably
in the middle of the card. Fine animations are one thing, but the weird,
blocky wrestlers with eternally pained expressions really do manage to haunt your dreams. First fall goes to WWE 2K18, clean pin in
the middle of the ring. One-nil. Sound
Again this is an area it’s not fair to compare the two titles directly in – one is from an
era hardly used to CD audio, the other a world where uncompressed Blu-ray audio is a thing
people pretend to understand. And so, again, we have to turn to each title’s
contemporaries to figure out where they stand in the world of audio ability. Now I did just mention CD audio, but that
was the era I’m talking about – No Mercy was a cartridge based game on a cartridge
based system – a system notorious for having sound, and I quote ‘not like, as good, like,
as on PlayStation and Dreamcast, like’. So yes, the thuds and punches and slams and
chairshots all sound fine – nothing spectacular – but it’s in those entrance themes that
you see… hear… the limitations of the N64 game. Good god man. There’s charm, much as I hate to use the
word, but there’s no doubt about it – this is bad audio compared to the competition. CD audio is probably the future, or something. WWE 2K18 obviously doesn’t suffer the same
problems as its opponent and takes an obvious, easy lead there. Compared to its contemporaries, it’s up
there – perfect recreations of theme tunes, an awful but, quality-wise, perfectly fine
soundtrack, slams that sound like slams and the whack of chairshots that probably shouldn’t
be to the head because concussions are a thing – it’s all there. The problem with 2K18 is that the commentary
is – and remember, this is scientific so this is definitely the scientifical term that sciencers
would use – utter dogshit. I mean, it’s been bad for years so it’s
expected, but you never can really prepare yourself for just how rushed, poor quality
and thoroughly pointless it is. It serves no purpose, it adds nothing, and
it absolutely ruins the game’s audio. All the perfectly-recreated theme tunes in
the world – including Glorious – can’t make up for Corey Graves sounding this bored. Second fall, in an upset, goes to WWF No Mercy
after the commentary caused 2K18 to slip off the top rope and fall through a table. One-all. Roster
Now we’re on to a slightly more even keel for comparisons – so the storage space is
an issue, of course, with a cart measured in megabytes going up against a disc measured
in gigabytes. It’s not equal, certainly, but I’ve decided
to sod all those variables off like a fantastic and superb scientist from the future would
and just compare each game directly. The humble N64 cartridge’s 32MB is stacked
to the gills with some 74 superstars – ugh – divas, a referee, Linda McMahon, loads of
them. You also have the ability to create your own
superstars and, while you can’t make a giant crab-handed purple monster like in the better
Smackdown games, you can craft some realistic wrestlefolks with their proper movesets. Like Rob Van Dam, or Essa Rios wait what do
you mean I don’t have to do that Essa Rios is in the game oh good god he actually is,
this is superb. It’s the cream of the late 90s crop, and
Essa Rios, and it’s a good mix of top and mid-carders, legends, women and non-wrestling
people. And Essa Rios. It’s a good set of folks with the chance
to expand, even if the Big Show was missing owing to the fact he was a bit too big a show
at the time of the game’s release. Replaced by Steven Richards, oh the humanity… WWE 2K18, though, features a ridiculous 174
unique, controllable superstars. 184 if you include DLC, and then even more
factoring in variations – like all of Sting’s incarnations, for example – and non-playable
characters like Renee Young. Oh, and the ability to both create and share
your best and brightest worldwide. Sure, you do have to live with a game featuring
a Baron Corbin who actually looks like he has hair, and with so many legends in 2K18
it’s frankly absurd that Essa Rios isn’t in there somewhere, but what can you do. There’s absolutely no doubt in my mind that
this is a fantastic roster in the WWE game, and while DLC does irritate as not everyone
wants to – or can – pay for that, what you get on the disc is more than enough. Third fall, despite run-ins from Essa Rios,
Mae Young and Chris Benoit, goes to 2K18. Even if you do have to pay to walk with Elias. Two-one to WWE. Modes
No wrestling game since 1847 has just featured singles exhibition matches and nothing else
– that’s not how wrestling works. Just look at the women’s division, where
the solution to any problem – even if it isn’t a problem – is to put all active female competitors
in a match together. If No Mercy and 2K18 just featured singles
matches, how would we be able to recreate that? So it’s only fair to see how the mode selections
in each game look compared to each other. Career modes get their own category, as I
see them as that damn important, so for now it’s just the general modes on offer. You’ll find plenty to keep your interest
in 2K18’s modes – from two to eight competitors in the ring at any one time and all manner
of different rules and stipulations to plop on top of them. Basic exhibition matches, tags and handicap
matches, Hell in a Cell, TLC, backstage brawls – there’s definitely plenty on show. I can’t add much beyond that, honestly. It’s a good selection of match types, even
if there is no way to beat up Jason Jordan in an inferno match. Ah well. WWF No Mercy is an odd one – it feels right,
in the amount of different matches and rulesets you can invoke for your encounters. There’s singles and tags, triple-threats
and royal rumbles, cage matches, ladder matches, backstage brawls and Hell in a… no, actually,
there’s no Hell in a Cell, despite it being a mainstay of WWF programming by the time
No Mercy released. Ah, technological limitations. And, weirdly, the Royal Rumble match can’t
have a flat 30 competitors in it, instead only allowing multiples of four – 28 or 32
is your closest. It’s quirks like these – mainly harking
back to No Mercy not beginning its life as a WWF game – that become a bit weird and irritating
when you just want to beat Crash Holly to a pulp in your common, everyday inferno match. Ah well again. The fourth fall makes it two in a row for
the modern game, with No Mercy unable to bring itself to jump off the top of the cell… seeing as there’s no Hell in a Cell in the
game. Three-one 2K18. Careers
Nothing in wrestling game careerdom will ever compare to Smackdown 2: Know Your Role on
the PlayStation – at least not for me and my scientific ways. See, this allowed myself and three friends
to play through an unlimited career of randomly generated feuds and match types until we,
eventually, got bored. It was great. A good career mode in a wrestling game is
the thing that can keep you coming back even years after it was originally released, long
after the online servers are derelict and most of the gimmick matches have lost their
allure, the business of working your way from the bottom to the top can be a lifesaver. A gamesaver. Something to play, I mean. Scientific, that is. No Mercy does something that no WWF or E game
I can think of does: it understands wrestling in its career mode. While other games, even in the 2K series,
don’t just immediately end if you lose a match, No Mercy’s career mode allows you
to progress the story in a logical fashion by losing. In fact, you’ll never see everything the
career mode has to offer unless you do lose matches at certain branching points. It’s not perfect to how wrestling games
should be – we won’t get that until people understand the allure of Curt Hawkins and
his endless losing streak – but it’s the gold standard for career modes in wrestling
games that should be emulated, and, well, is a bit, to this day. There’s also the fact it’s a smaller scale
game than the competition, so No Mercy is able to personalise its career mode more – no
generic statements from wrestlers you’d expect notable idiosyncrasies from: they talk
how they’re supposed to, and it makes it all the more engaging as a result. On the other side of the fence we have Captain
Millionaire, Ted Dibiase’s seafaring, poorer brother. WWE 2K18 throws out another generalist approach
to the career mode, in which you take your superstar from humble beginnings to the bright
lights of relative success in the mid-card. Oh, and cheques and championships, and all
that guff. Look, my goal in life is to be a comfortable
mid-carder, so to me that’s the only thing you should aim to achieve in the game too. Regardless, 2K18’s career mode is absolutely
fine and throws in all manner of different superstars and backstage talent to keep things
interesting. All the same, it doesn’t offer a personalised
experience when it comes to the talent you encounter, and when Enzo Amore spouts some
generic crap written for anyone to say, it drags you right out of the experience and
makes you realise you’re just jumping through some hoops for no particular reason. Boil it down, focus it more, make it something
people will bother with. Simpler is better. Fall five is a victory for the plucky underdog,
proving that a generic, catch-all presentation just doesn’t cut it against a smaller, more
focused mode that – importantly – understands wrestling storylines aren’t just about winning
all of the time and that things can progress with meaning and drive even when the main
character finishes their back. Three-two, No Mercy pulls one back. Controls
What is a wrestling game without the ability to make sure your overgrown child in a silly
costume can hit an egotist and potential murderer in the back of the head with an open-handed
palm strike? Nothing, that’s what. Controls are important, because there’s
a lot that can happen in and around the ring – you need to be sure you can actually do
all of it. WWE 2K18 is blessed with the wisdom of decades
of wrestling games being made for similar controllers, and as such it’s settled in
its ways of allowing you to do all the wrestlestuff you need to do without fracturing your pelvis
or suffering a severe concussion. Unless someone hits you on the head with a
pad, I don’t know how violent your game sessions might get. There are some oddities – not like Golga and
that lot – but generally speaking… yep, it’s fine. You can do stuff by pressing buttons and moving
sticks, and that’s good. Ultra science 9000, as it has been rebranded
to make it cool for the kids, has shown WWF No Mercy’s controls to be so good that people
actually fail to decide as to whether they’re simple or complex. I’ve run the numbers and it’s come out
as such: they’re deep, not complex, but straightforward enough that any old jobber
can pick them up fairly quickly. Once mastered, you’ve got yourself a system
that allows for kicks and punches and different types of grapples, to move and manipulate
your opposition, to specifically target non-active competitors, to taunt before dropping the
elbow from the top rope and to generally muck about in the finest traditions of wrestling
manias. The N64 pad is still rubbish, though. The sixth fall sees an always crowd-pleasing
double count out, neither superstar able to really get anything over its opponent, brawling
through the crowd and into that weird no-man’s-land where they keep tables with black cotton cloths
on them and sound or lighting equipment that explodes in a shower of sparks when you just
look at it. Score remains Three-two in favour of WWE. Gamepla…mechanics
Some might wonder why this, easily the most important category in this whole deeply scientifical
test, is buried so deep in the exam. Well that’s to keep you watching, of course. No wait I mean it’s because the science
is hard to quantify so I had to work extra hard on this one. Ahem. WWE 2K18 struggles from the start. Overengineered animations get in the way of
just getting on with things, and while it does control well enough this isn’t always
reflected in the action, which tends to be clunky and – sometimes – actively glitchy. Getting into a simple brawl is a slog in 2K18,
multi-person matches are rarely anything other than a chore and the grappling system that
should be so straightforward and satisfying often ends up with you repeating the same
move over and over again because, by god, it’s just easier to do things that way. As for that star rating for matches? It’s a returning feature, sure, but that
doesn’t mean we in the science community should overlook it – especially when it makes
no sense. Ostensibly there to offer a Meltzer-style
match rating out of five stars – so not the Omega Okada scale – this feature is half-baked
at best and actively pointless at worst. If it’s meant to score the whole match out
of five, why do only your actions as the player have any impact on it? What is the point in that? It’s a system that does not make any sense,
nor does it show the player any understanding of wrestling itself. No Mercy, meanwhile, just sits back and lets
you get on with it. ‘Here’s a bunch of stuff we’ve both
come up with and seen in wrestling over the years, we put it in the game and trust you
to just get on with it and have fun’. That’s it. Little in the way of gimmickry, No Mercy instead
just plays out like grade A pro wrestling from start to finish. Okay, so the computer might reverse moves
way too often, but if you actually have the ability to time button presses, unlike me,
you can reverse everything too – though this involves skill, unlike 2K18’s hey press
the button now prompts. From the moves in every situation to the ability
to steal an opponent’s finisher – press A and B together on a strong grapple when
you have a special, you’re welcome – No Mercy just offers up a simple-yet-deep take
on videogame wrestling, full of variety and, importantly, fun. It doesn’t try to be the TV show, but it
doesn’t just end up a straightforward fighting game. For that, it’s worth celebrating – which
No Mercy already is, because it won this round in record time. Fall seven is a squash match for the ages,
as craft veteran No Mercy hooks 2K18 around the waist and German suplexes it 47 times
before placing a foot on WWE’s prone body, flexing its biceps and crying ‘come on,
baby!’ as the ref slowly counts to three. No. Chance. In. Hell. Three-all. How different it is to the previous version
I can just leave it as ‘not very’ for both games and be done here, and the scientific
community would celebrate me as the hero I clearly am. Really, there’s very little of actual value
between either game and its precursor. Lighting, graphics, different superstars – all
that usual crap is updated, but beyond that it’s business as usual. And that’s something people tend to forget
when they’re looking to the rose-tinted past – games of 17 years ago were still guilty
of the same sins we see today. One way in which No Mercy does falter, though,
is that it actually has a few little things removed. I’m guessing – which is a perfectly valid
scientific technique – this is because of cartridge space limitations. All the same, Wresltemania 2000 featured better
superstar entrances than No Mercy, in that it actually had proper ones and they were
all but removed in its follow up. Additions like backstage sections, a better
create a wrestler mode and such are nice, but the sorts of things you’d expect – removing
features is very much a sin. For once, WWE 2K18 doesn’t remove all that
much compared to the previous game, barring some specific talent. It’s not like the early days of 2K’s WWE
games when it featured approximately two game modes and three point seven superstars. The eighth fall is closer than anyone expected,
as they are forgetful of the past and so the perfect audience for the real world WWE which
repeats stories more often than I do to my girlfriend. There’s the slightest of slips from No Mercy,
what with it removing full entrances, that puts it on the back foot – a schoolboy roll-up
later and 2K18 bags the cheap victory. Four-three WWE. In-game purchases
You’d expect a definite victory for No Mercy here, seeing as it came before the era of
loot boxes and 2K18 is a game full of evil, money-sucking random drops that reward bank
balances over playing time. Except… it’s not that simple. See, for one, 2K18 doesn’t actually charge
real money for its in-game credits, so everything – almost everything – is earned through regular
play. Second, No Mercy featured a very similar system
of earning in-game credits to buy unlocks. Put that in your “games were better in the
past” pipe and smoke it. It does go a bit further than that shocking
revelation, of course. WWF No Mercy does require you to play through
multiple times in order to build up enough cash to unlock the likes of Shawn Michaels
and, well, Mae Young, but you can try and make your way through survival mode to unlock
them for free. You’re looking at 101 victories in a row
to unlock Andre the Giant, mind. But the options are there, I guess, and the
sense of reward for being able to choose Vince McMahon and get beaten up by the Kat is palpable. 2K18, meanwhile, goes for a loot box approach
– but not one involving real currency, at least at the time of making this video. I would not put it past 2K to introduce paid-for
boxes some time soon. Anyway, these are unlocked randomly by earning
in-game currency, and that same currency can also be used to unlock a solid selection of
wrestlepeople to play as in the game. That’s fine. There is paid for DLC, though, in the shape
of characters and more, so to actually get everything you do need to superkick your wallet
all over 2K’s face. What absolutely stinks about the DLC, though,
is something called ‘the New Moves Pack’ This features things like Tye Dillinger and
Kassius Ohno’s finishers, and they’re people who are actually in the game to begin
with. That is, as sciencefolk often say, pretty
bloody icky. Our penultimate, ninth fall is another closely
fought bout with each superstar landing its full repertoire of signatures and finishers. 2K18 is about to finally finish it with a
Batista Bomb, but then realises it hasn’t paid real money for this particular DLC so
No Mercy’s Ken Shamrock, earned entirely in-game, hits a low blow and steals it. Four-all. How much I want to play it still
A very important category, this – longevity matters to me, even if these days it is a
new wrestling game like clockwork every single year. Back in No Mercy’s day it was a new wrestling
game every… year… like clockwork. Hmm. Still, no more WWF AKI games were released
after the N64 title, so that’s the one I’ve been stuck playing for 17 years. And that’s the rub – I have continued to
play it for 17 years. I haven’t continued to play a recent WWE
game for more than 17 weeks. Not even 17 days, in some cases. 2K18 absolutely falls into this trap, with
the kind of poor core mechanics on show that just make me bored and want to give up. I’ll play it a bit longer – likely after
I pick up Elias and can make a video about him going for a walk with someone – but I’ve
pretty much given up on this one already. No Mercy, however, will remain. The tenth and final fall brings to mind Homer
the Klown beating the Krusty Burglar up, with the cry of ‘stop, stop – he’s already
dead!’ ringing in our ears. I don’t just not want to play 2K18 any more:
I want to set fire to it. But I can’t, because I own the digital version
and that would mean melting my hard drive and so losing Everybody’s Golf. I ain’t doing that. Five-four No Mercy, and that’s the last
time the bell rings. Overall
So we’ve looked at every area of each game that matters and have ended up with a score
reached fairly, intelligently and free of emotional bias. And so, the final score is… something that
doesn’t matter. WWF No Mercy is a far better game than WWE
2K18, despite what any final scores might say. With that in mind I’m invoking my Vince
McMahon, damn it, clause and saying SCREEEW YOOOOU to 2K18. No Mercy wins ten-nil. And that, friends, is hard science that cannot
be argued with. Thanks for watching, please do like, share,
subscribe and get the tables. If I ever get a reasonable amount of time
I’ll spend it explaining in more detail why all other wrestling games pale in comparison
to No Mercy. Apart from maybe Virtual Pro Wrestling 2. Bye!

100 thoughts on “WWE 2K18 vs WWF No Mercy – Which is Best? (It’s No Mercy)

  • I remember the day Smackdown Vs Raw came out. That was a huge deal too. I can't believe these new games have so much less depth and you even have to pay double the game cost for the roster!

  • Ok, 2K18 wasn't the worst but nothing can hold a candle to No Mercy, it was the only N64 game to have Ladder matches and shit like that. Honestly, If the wrestling game is made by THQ. You can expect it to be one of the best. Just look at Here Comes The Pain, people hold that at god tier for wrestling games.

  • I think 2k18 is really better than no mercy… not only in graphics.. in all other things also 2k18 is better.. when someone ask you a question! You want wwe 2k18 or wwf no mercy?? I m sure you will answer wwe 2k18 not no mercy or anyother games….

  • This isn't even a question no mercy is better and always will be. Here comes the pain want my favorite. Yeah 2k does great with graphics but we just want gameplay which is why older WWE games will always out do today's WWE games

  • Come on dude. This isnt even a fair comparison. U should've done WWE 2k18 vs Steel Cage Challenge. Then maybe 2k18 would win

  • You guys needs to grow up and stop playing video games. Pointless video to persuade that your game is better than others.

  • No Mercy sucks. Don't even @ me. Game is fucking hard as fuck. AI have near perfect counter response, probably something to do with the programming. Meanwhile you have to have precise fucking millisecond timing to reverse the CPUs. I fucking hate the game. I played it as a kid and thought it was great but playing it now and its fucking awful. Here Comes the Pain at least is playable.

    Wwe2k18 is better ive played it and its such a great experience. Wwf no mercy fans are just blinded of nostalgia and i think why peoples call New games shit is because they cannot play it cause they only have phones/tablets its same as fortnite. Fortnite is cool even i dont play it.. so try playing wwe2k18 see how shock you are

  • which is better? WWE 2K18 vs WWF No Mercy….

    [it's No Mercy]

    by the title of the fuckin video, your obviousness bias is obvious…

  • I was just thinking a few days ago, that they should do a remake of WWF No Mercy with enhanced graphics and sound and the addition of the greatest WCW Stars, WCW and WWF legends.

  • I probably spent like 2 weeks max playing 2K18 when it came out.
    The gameplay in these game nowadays are just so boring and glitchy. That's the biggest problem. The gameplay sucks. The creation features are great…but even then it's lacking compared to 2K14.
    No Mercy's gameplay is still fun as hell even to this day.

  • I had wrestlemania 2000 and no mercy and the first smack down loved no mercy so much like the storylines were so good on the career mode and the hardcore matches were the best I loved making my character on that shit just awesome

  • No Mercy is my favorite wrestling game of all time. Me and my friends spent COUNTLESS HOURS battling each other with our created characters! I know everything about that game. I've probably played it more than any human being on planet earth! LOL

  • WCW World Tour and nWo Revenge weren't bad either, but No Mercy and WM2000 had more to offer, to bad it ended there

  • 2K18 has better graphics, sound quality and a way better roster … but no mercy has far better gameplay. The gameplay is the most important thing.

  • OK, 2k18 might have 170 wrestlers… But can you fully customize Every wrestler like in WWF No Mercy.

  • The thing that kills No Mercy for me is that you can kick out any pin with the analog stick. That was stupid as hell and was never fixed in all of the THQ 64 wrestling games

  • My favorite WWF:WWE Game was WWF No Mercy and WWF War Zone and WWF Wrestlemania 2000 and WWF Attitude and WCW vs NWO Revenge and WCW Mayhem and WCW Vs NWO World Tour and Virtual Pro Wrestling and WWE 2k16 and WWE 2k17 and WWE Smackdown vs Raw 2010 PSP and WWF Know Your Role and WWE Here Comes The Pain and WWF Raw Snes and WWF Wrestlemania arcade snes and WWF Royal Rumble snes and Sega Genesis and many more amazing Games…🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮🎮💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽🗽💞💞💞💞💞💞💞💞💞👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋✋👆👆👆👆👆👐👐👐👐👆

  • WWF No Mercy and WWF Wrestlemania 2000 and WWF Warzone and and WCW Vs NWO Revenge and WCW vs NWO World🌎Tour n64 were all the Greatest wrestling games that ever came out and graced onto the selves…👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏💞💞💞💞💞💞💞💞💞🎮🎮🎮🎮🎮🎮🎮🎮🎮💀💀💀💀💀💀💀💀💀💯💯💯💯💯💯💯💯💯💥💥💥💥💥💥💥💥💥

  • WWF attitude games and merchandise are Billions times Greater and Badass than WWE merchandise all t all shade!!!!

  • I really wish they Remastered No Mercy. So they can fix the speed and the deletion problem in the game.

  • How can you even compare sound. No Mercy's sound was god awful and even with the rubbish commentary 2k18 still easily takes it!

  • Gameplay goes a long way. But at the end of the day, it's the roster. That Attitude Era
    roster was unstoppable. There's a reason the new games bring bacl all the old stars.

  • No Mercy is by far one the best wrestling games. You can even rip masks off of masked wrestlers and when targeting a specific limb they limp after a certain amount of damage. WWE 2K19 shows damage but unlike Day of Reckoning where they couldn't perform some finishers because of their damage, they completely abandoned that feature. Its a shame

  • THIS bored:


  • WWF/WCW/Current Games back then was Wayy Wayy better than that 2k Bullshit. WWE 2k14 was great too!!!💪💪💪💪💪💪💪💪💪💪💪💪💪💪💪💪💪👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐☀☀☀☀🍻🍻🍻🍻🍻🍻🌈🌈🌈🌈💥💥

  • WWF No Mercy and WWF Wrestemania 2000 should of actually had real themes like Attitude N64/PS1… It is what it is""

  • I tried a few modern wrestling games recently (WWE SvR 2011 on PS3, WWE 2K14 on PS3, and WWE 2K18 on PS4), and oh wow do they suck! How is WWF Smackdown 2 on PS1 so much better when it's nearly 20 years old? 0.o

  • WWF No Mercy
    WCW Revenge
    WWF Wrestlemania 2000
    WWE Here Comes The Pain

    Are the best games in the history of wrestling GAMES!!

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