Steep: Road to the Olympics: Olympic Winter Games 2018 | Developer Diary | Ubisoft [NA]

Steep: Road to the Olympics: Olympic Winter Games 2018 | Developer Diary | Ubisoft [NA]


Running Olympic is something you remember for the rest of your life The Olympics are incredible It’s one of the most amazing experiences I’ve ever had in my life The Olympics are really the biggest thing actually existing It’s really a challenge, something we didn’t have yet in Steep Everyone wants to be there And just do the craziest trick, you want to make an impression
and you want to win Steep is… a game about mountains and a game about snow sports When it comes to this DNA, we wanted to explore new horizons One of the ideas that came first was What if we integrate The Winter Olympics into the experience Road to the Olympics is a new experience for Steep We have lots of new content, lots of new systems, lots of new very cool features That really add to the overall Steep experience We’ve worked with partners and a lot of pro athletes And also with the IOC that is bringing the competition in Korea Three Olympics in about 12 years This leaves very little chance And so that’s why you have to arrive to
the Olympics Games holding as many cards as possible We’ve met with a lot of athletes And discussing with them what it means in terms of investments, in terms of training You know you have to have no fear You have to be strong, you have to work harder than everyone else
and you just have to want it more You really do. Put in a lot of work and a lot of time and dedication And it kind of consumes your whole life, and it’s already like that All this hard work that you’re doing is just for…
you know Like a 30-second run that you’re doing An entire life of training for just 10 seconds We thought why not try to put all this in the game as well What we tried to do is create the journey We’re placing the player in the boots of an athlete Who’s working hard to become the best for the Olympic Games There is really a… kind of a narrative flow That allows you to live the athlete’s life
in the two previous years before the Olympics To understand what it takes…
to get there All of these little steps that actually matter To become…
the best of the best There’s so much pressure…
at the Olympics You worked your entire life for…
those few seconds in time Some people Just don’t do it
they can’t do it When it gets quiet right before the start
everything goes away Guys will have music on and 10 minutes before the race They are feeling like a thousand dollars They are just I am a champion, I’ve got my music on I am gonna win, I am gonna kick- And then your music goes off and everything gets off so quiet The mental game is like…
probably bigger than the physical part of it They all…
confessed to us That…
everything is mental You just have to visualize it a million times in your head Do every trick that you could lead up to it and then You have to be mentally ready and physically ready for the trick And if you couldn’t land it
then you’re going to be broke off and You get a couple of weeks off
or a couple of months off to try again We have a training tool to
achieve their run in their mind And that’s the kind of facts
that we wanted them to translate Into gameplay experience afterwards Greg, the freestyle ski coach
of the French team told us that…
the riders on his team trained by redoing their runs in the game And as a matter of fact they could exactly recreate the same run as the one they actually made…
in the game Some of the athletes visited us within the studio And…
actually gave us feedback about I don’t know, animations, behaviors,
so we can make it more authentic and better for the player to experience We want to have all the juicy details to be sure
to take that and bring that into the game We’ll always say that the ideal line or the fastest
line in the technical disciplines are the ones where you are most direct and where you can turn as quickly as possible Then to manage to do that there are
many parameters to take into account First there’s the gear,
there’s the athlete’s technique And then there’s everything that is physical They’re going to see things we might have missed
and we’ll be able to change all that We also did a shoot on a trampoline
with the French freestyle ski team as well as with snowboard pro-riders to capture their movements in the most accurate way possible They really helped us make something believable The four different primary disciplines
in Alpine skiing are Slalom Giant slalom Super G And downhill We exchanged a lot with athletes
that actually perform on these different sports They really highlighted these differences in-between the disciplines Is something that we wanted also to bring
from a gameplay perspective in this expansion Playing downhill, playing slalom, is totally different
from going a backcountry freeride or even freestyle in the park They also helped a lot on the design of tracks To build these worlds and to make these tracks
for the Olympic Games you have to be trained Like as if you were making the Olympic Games yourself I think it’s first time that it has been So well worked in A realistic point of view It’s a complete extension of the core gameplay
that we had in the past And the feeling that the players will get from Steep I think it does create something very unique,
pretty much never seen so far in games Where you do feel what is the spirit of each discipline Japan is really well-known for the quality of the snow they’ve got We’ve got much deeper powder When we started to think
about these Korea and Japan worlds Renaud, our World Director, just spent three weeks,
nights and days, studying He came back with a presentation where he knew absolutely everything about the climate, about the geology It was just like a complete lecture about Japan It is made of the two main islands, which are Hokkaido and Honshu Each one brings its own typology to different kinds of mountains Volcanic areas and a lot of specific stuff that we can only find in Japan We tried to bring the imaginary, the collective unconscious of Japan With the temples, the torii, the red colors that worked really with the white snow You are in places that you have never seen in your life Deep powder snow Is really something where you can escape,
and I really love this feeling also You are really in deep powder and your behavior Is also dependent from that, which help you to make new tricks New runs and new environments
with a lot of trees and stones and so on You will be able to grind on trees, on hamlets, on roofs Which is something that the community wanted That we bring that, really extend the entire experience of Steep Not only in this new world but
in our already existing world With Japan we came with a list
of many new features That actually really added up to the experience It is really a brand new playground for players to enjoy We have our twist,
we have our attention to details We do love sports, we do work with the guys
who actually make the sports Become legends for some of them It’s something you can see…
within the game And I think it gives it a different soul to the spirit of the sport And I think we respect that
And I think it shows up in the game

9 thoughts on “Steep: Road to the Olympics: Olympic Winter Games 2018 | Developer Diary | Ubisoft [NA]

  • It sucks that the DLC has nearly 1 star on the Xbox Store I thought this DLC would bring players back to Steep…But after all, this is Ubisoft…

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